Showing posts with label Entertainment. Show all posts
Showing posts with label Entertainment. Show all posts

Tuesday, October 20, 2009

Duelity



Split-screen short animation that describe the beginning of time from a creationist and evolutionist perspective. An ironic take on the subject, Duelity tells the creationist’s version of the beginning of the universe using the language of science and presents the scientific cosmology of evolutionists using Biblical lingo.
Beautifully designed and illustrated with a very clean, tight animation style, the shorts can be watched separately or side-by-side simultaneously. The look and imagery of each piece coincides perfectly with the scientific or religious wording. It’s a paradoxical experiment that shows just how much the language we use can influence the way we present and receive ideas.
Created by Vancouver Film School students Marcos “Boca” Ceravolo and Ryan Ulrich.


Thursday, October 15, 2009

Anime Fighting Jam


Keyboard Controls:



More Games? Visit: http://www.y3.com/

The Musical Piano Stairs

Escalator or the Amazing Piano Stairs?


Swedish designers create an amazing stairs for fun, with the musical sounds and Piano style. They also survey, for what the commuters will do and choose if they see this type of stairs.  There should be more of these great ideas to get people exercising more. If you ask me I will choose this really entertaining stairs rather than moving stairs haha.. and this can remove my stress while I am going to my work. but the sounds is annoying if lot of commuters will work here. and also this can help for those who really want  to create their new sound effect specially for all composers, they dont need to brought their keyboard to compose hahaha, It's awesome right. And, yet, part of me wonders how creepy this would be if you were descending into the subway alone late at night. do..re...mi.. Fa.. so..La..ti..Do!!..(^_^)!

Wednesday, October 14, 2009

FINAL FANTASY XI ULTIMATE COLLECTION COMING SOON..


FINAL FANTASY XI ULTIMATE COLLECTION COMING SOON to Release by Square Enix
All of the Compilation and Content from the Entire History of the Popular MMO Game Will Be Available in One Package in Time for the Holidays.

 Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, today announced that FINAL FANTASY® XI ULTIMATE COLLECTION will be released on November 10th in North America, in time for the holidays. A comprehensive compilation of all the content created within the title's history, this new entry to the FINAL FANTASY XI catalog will be priced at $19.99 and available as a retail product for both Windows PC and Xbox 360® videogame and entertainment system from Microsoft, and as a PC download through select digital content distributors.

A one-size-fits-all upgrade for any FINAL FANTASY XI fan, as well as an all-access passport for players eager to begin their adventures in the world of Vana'diel®, this new compilation encompasses the four previously released expansion packs – RISE OF THE ZILART®, CHAINS OF PROMATHIA®, TREASURES OF AHT URHGAN®, and WINGS OF THE GODDESS® – as well as the three add-on scenarios released in 2009: "A Crystalline Prophecy™ – Ode of Life Bestowing," "A Moogle Kupo d'Etat™ – Evil in Small Doses" and "A Shantotto Ascension™ – The Legend Torn, Her Empire Born." The third add-on scenario, "A Shantotto Ascension," will officially launch later this year.

FINAL FANTASY XI is the first massively multiplayer online role-playing game capable of simultaneous multiplayer cooperation across three different platforms and provides service to players in North America, Europe and Japan. Now in its eighth year of service, FINAL FANTASY XI has a robust community of subscribers from around the world. The game continues to evolve and expand, offering newcomers and fans alike an immersive, engrossing and engaging universe to explore, defend and conquer.

For more information about FINAL FANTASY XI, please visit the official website: http://www.finalfantasyxi.com/.
About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises — FINAL FANTASY®, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 50 million units worldwide — under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at

Sunday, October 11, 2009

WINDOW by David Stone



Window by David Stone
This DVD edition of  brings you the new excitement and Tricks specially in doing magic using Card and Window techniques by David Stone and also the slow tutorials using the new technology and Great visual effects.

Card through glass effects cost upward of $300 and usually require complicated setups or bizarre gimmicks. Until now it’s been difficult to gain visual appeal and still keep your wallet full.
The trick plays out in real life exactly like the trailer.  Watch yourself do it in the mirror and rip your eyes out.

There are six routines given in the DVD but you'll come up with your own.
Basically, a selected card penetrates the glass, then changes into a different selected card while that one is behind glass. 

There’s a beautiful gimmick INCLUDED.  The gimmick takes an hour and a half to manufacture but David Stone makes each one himself by hand. *
How hard is WINDOW?  Easier than Tarantula but harder than the Ball & Vase.  You won’t have problems. 

There are several ways to perform the effect.  In the most difficult routine you do a force and a top change.  In the easiest you simply make the card change behind glass.
The reset is instant.

You’ll have a perfect time making your reputation with WINDOW. Order it today.
  • Ultra Visual
  • Instant reset
  • Unlimited Possibilities
  • Hand the card out and leave it with the spectator
  • Training by FISM winner David Stone
  • 6 Complete routines
  • Hand-made sturdy gimmick INCLUDED
  • No one ever sees the gimmick or knows it's there
  • Access to Ellusionist Protected WINDOW FORUM to discuss new creative routines and performance notes


Pick which way gets 20 times the reaction.
The Erdnase change above, or doing the exact same thing to
a card with a massive pane of glass in the way.





*David Stone doesn’t really make the gimmicks, he’s too busy performing the trick to people who pay good money to see him. Your hand-made gimmick will be included in your package though, no worries.  :-)
Want to hear more about the effect and its creators? Listen to David Stone and Jean-Luc Bertrand talk about Window, the Paris magic scene, how they develop magic effects and why Jack Bauer is never seen going to the restroom.

Other Information about this Please visit their website http://stone.magiczoom.com/ and  http://www.ellusionist.com/.

Wednesday, September 30, 2009

KINGDOM HEARTS 358/2 DAYS ARRIVES ON STORE SHELVES TODAY


The Popular Series Makes Its Nintendo DS Debut, Introducing a Multiplayer Mode for the First Time

Hey Everyone,


Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, and Disney Interactive Studios announced today that KINGDOM HEARTS 358/2 Days is now available at retail stores across North America.

Uncover the mysteries surrounding the story of Roxas, the "other hero," with the latest entry in a series that has shipped over 12 million copies worldwide. The first KINGDOM HEARTS title developed for Nintendo DS™, KINGDOM HEARTS 358/2 Days is also the first in the series to feature multiplayer capabilities. Fans can now explore the enchanted Disney worlds alongside friends, choosing to play as any member of Organization XIII, each with their own unique personality and abilities.

Portable and interactive, KINGDOM HEARTS 358/2 Days offers a brand-new KINGDOM HEARTS experience that retains the same enduring charm, storytelling depth and action-packed battle system embraced by gamers across the globe.  Experience KINGDOM HEARTS like never before as the action-RPG series is re-imagined for an exciting new adventure!

STORY
In KINGDOM HEARTS, Sora turned the Keyblade on himself in order to release Kairi's heart, but his heart was also released in the process. This brought about the creation of Roxas, Sora's Nobody. Unlike most Nobodies, however, Roxas has no memories of his past. He joins Organization XIII and slowly begins to discover the truth behind his existence and the Organization itself. He meets and befriends the fourteenth member of the Organization, who also has no recollection of her past. What will Roxas see during his time in the Organization? What is the connection between him, Sora and the fourteenth member? And what becomes of them? Dive into the heart of the KINGDOM HEARTS storyline's biggest secrets.

FEATURES
  • Rediscover the familiar action-packed KINGDOM HEARTS gameplay that has captivated fans worldwide
  • Master the brand-new "Panel System" to customize Roxas’s arsenal by placing abilities, items and weapon parts into allotted slots
  • Team up in the series-first multiplayer mode, allowing up to four players to control any Organization XIII member
  • Learn about the origins of the "Organization XIII" name
  • Get to know the members of Organization XIII, including the mysterious fourteenth member
  • Finally experience the KINGDOM HEARTS storyline’s missing chapter
KINGDOM HEARTS 358/2 Days is rated E10+ (Everyone 10 and older). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. KINGDOM HEARTS 358/2 Days is available at North American retailers for a suggested retail price of $34.99.

The official website can be found at http://na.square-enix.com/khdays/.

About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises — FINAL FANTASY®, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 50 million units worldwide — under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.

About Disney Interactive Studios.
Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock Studio and Junction Point Studios. For more information, log on to http://www.disneyinteractivestudios.com.

Monday, September 28, 2009

TAITO RELEASES SPACE INVADERS AS WORLDWIDE LAUNCH TITLE FOR SAMSUNG'S APPLICATION STORE

TAITO® Corporation, owned subsidiary of Square Enix Holdings Corporation Ltd.,  Announced that their legendary shooting game SPACE INVADERS® has released simultaneously with the launch of the Application Store, a mobile application sales channel operated by Samsung Electronics Co., Ltd. (SAMSUNG).

Since its 1978 release to worldwide acclaim, pioneering video game SPACE INVADERS has been enjoyed by millions and played on a wide variety of platforms including arcade game machines, consoles and mobile phones.

These Game retains the classic game premise, in which the player guides a beam cannon left and right, attempting to fend off waves of descending alien attackers. This edition of the game features an easy and intuitive touch screen interface that takes full advantage of the Samsung phone's capabilities.

TAITO distributed a variety of high quality entertainment content to a wide range of mobile devices, including smartphones, around the world. TAITO is confident that its participation in Samsung's Application Store – newly launched to millions of Samsung branded mobile phone users – offers an excellent opportunity to bring these quality products to an even wider global audience.

SPACE INVADERS

Publisher:
TAITO CORPORATION
Supported Device:
Samsung i900 Omnia
Genre:
Game (Arcade)
Price:
US$4.99 / EUR 4.00
Region:
Application Store distribution territories including Europe and the USA
Release Date:
September 14, 2009
Copyright:
©TAITO CORP.1978, 2009


About TAITO Corporation
TAITO Corporation (TAITO) is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. With headquarters in Tokyo, Japan, TAITO operates core businesses such as game arcade operations, coin-operated game machines, and mobile phone content services. A seminal part of gaming history, TAITO caused a worldwide sensation with its arcade legend, SPACE INVADERS, and developed such fan favorites as EXIT™ and ARKANOID®. Today, TAITO continues to thrill game lovers of all generations by offering both classic and new family-oriented titles on the latest gaming platforms. TAITO delivers a wide range of entertainment experiences with the goal of providing consumers with fresh surprises and new discoveries. More information on TAITO can be found on the Internet at

ORIGINAL SOURCES:

Saturday, September 26, 2009

The PINOY BEATBOX official Website

Pinoy BeatBox official site

PinoyBeatbox is a one stop hub for Filipino’s aka “Pinoy” around the globe to learn the art of human vocal percussion which involves the art of producing drum beats, rhythm, and musical sounds using one’s mouth, lips, tongue, voice, and more. It may also involve singing, vocal imitation of turntablism, the simulation of horns, strings, and other musical instruments.

To learn the skills of beatboxing please visit the site tutorials, videos and audio section. To share and contribute to the community you must be a registered user to have these features.

Happy Beatboxing!

click this link to visit this site: PINOY BEATBOX

Breaking the Magician's Code: Magic's Biggest Secrets Finally Revealed Suspending a woman on mid air

"Paranormal Activity" - Official Trailer



This Documentary film is the hottest new 'Blair Witch Project' movie produce by Paramount Pictures A  Blumhouse Production A Film by Oren Peli “Paranormal Activity” starring Katie Featherston, Micah Sloat, Mark Fredrichs, Amber Armstrong and Ashley Palmer. The film was directed, written and edited by Oren Peli. The film was produced by Jason Blum and Oren Peli. The executive producer is Steven Schneider. The co-producers are Toni Taylor and Amir Zbeda. This film has been rated R for language.

After a young, middle class couple moves into what seems like a typical suburban starter tract house, they become increasingly disturbed by a presence that may or may not be somehow demonic but is certainly most active in the middle of the night. Especially when they sleep. Or try to. After a young, middle class couple moves into what seems like a typical suburban “starter” tract house, they become increasingly disturbed by a presence that may or may not be demonic but is certainly most active in the middle of the night.

Coming to theaters on September 25, 2009.

Wednesday, September 23, 2009

Final Fantasy Disidia New



Dissidia: Final Fantasy (ディシディア ファイナルファンタジー) is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2008. The game features characters from different Final Fantasy games and centers around a great conflict between the heroes and villains, as the god of discord, Chaos, tries to wrest control of their worlds from the forces of good. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It will then be re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.[4] Dissidia was well-received critically and commercially, with positive reviews and sales of over 1 million copies worldwide.

SOURCE: WIKIPEDIA

Mang Jose KK



This video performed by two brothers named Keenly and Klester who are really fan in creating crazy videos. thats the reason why the title of these video labeled as Mang Jose KK. this video also is supported by the original writer of this song Parokya ni Edgar... 12/26/06...ASTIG!!! Made in our House!!

Friday, December 28, 2007

Is there a Magic inside the Rubiks Cube? (My Experience also)

The Techniques and the Secrets of solving the Rubiks Cubes was not a Magic, that you have currently seen to those professional Magicians that having a different tricks to appear some birds into their genuine magical hat or cut some pieces of paper that after a few seconds it actually back to normal. In Solving a Rubiks cube you need to have more patience in order to understand and memorize the formula or the Algorithm in different Layer and how to apply it in the right position of the cube.

My first Experience in Solving the Rubiks cube is so difficult for me, maybe its because I didnt notice that theres a formula exsist to solve that cube, So I continously solve that cube on my own way and philosophy, but I cant still complete the proper form of that cube when Its already Rumbled. Im happy for my self when I solve the first layer with a right position of the color in approxamately 1 to 2 hours with a Nose Bleed hehe, but when Im going to solve the second and the third Layer, The first Layer was actually destructed by the two Layers until I can't assemble it again, So I decided to bring the cube to my neighbor that was actually a Professional Magician in Cavite. when I give the Rubiks cube to my neighbor I told him to please assemble it and turn back the color in proper position, he tells me that even he is a Professional Magician he can't also do that because theres have a formula that you need to memorize, thats why I discover that theres have no Magic inside a cube. On that time I study some research about the Rubiks cube and I found out that theres have lot of Algorithm that you need to study and memorize some Formulas so that you can solve the cube.
I have a friend that already a Member of the Rubiks cube association here in the Philippines and also he is also a Professional Cubers, he is the one who teach me to solve that cube in a minutes pattern. He teach me the basic moves of each Layer First The cross pattern on the First Layer , Second is the "T" pattern on the second Layer and the Third is where the Algorithm Pattern you will apply on the Third layer. thats why I can Solve already The 3x3 Rubiks Cube like a Piece of Cake nothing Nose Bleed haha..

**To Learn The Basic and Advance Tricks in Rubiks Cubing just visit their Website: http://www.pinoyspeedcubers.com
http://www.Rubiks.com

The Rubiks Cube Secrets, History

There are many people who are really curious and amaze to the cube with different SIX colors in SIX dimensional Phase such as White, Red, Yellow, Green, Blue and Orange with a logical Rotation in every Layer or also known as the Rubik's Cube or Puzzle Cube to how to solve it in just a few minutes or seconds by those Masters or Genius in solving a cube, and why this become more popular nowadays even this was already known as an old game puzzle, but before we tackle the secrets of solving this cube, let we know first the brief History of that amazing cube.

The Brief History of the Cube

In 1974 the first working prototype of a cube was appear into being and a patent application was initially drafted. The inventor's of this cube was named Erno Rubik he was a lecturer at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest. he had a passionate interest in geometry, in the study of 3D forms, in construction and in exploring the hidden possibilities of combination of forms and materials, not just in theory, but also in practice.

he also preferred to communicate his ideas by the use of actual models, made from paper, cardboard, wood or plastic, challenging his students to experiment by manipulating clearly constructed and easily interpreted forms. The placed where the cube was born is in the placed of Budapest the capital of hungary.

The flow of products from Hungary, began in May 1980. As soon as the Cube found its way into the hands of consumers it became evident that the initial order of one million pieces for the first year would not be anywhere near sufficient to meet the growing demand. From the very beginning it was a characteristic of the Cube that no matter how fast production increased, demand grew faster. Contrary to what the leaders of the Toy Industry had expected, for the next two and a half years the problem was not selling Cubes but of supplying them. From 1 million the figures started to grow quickly to 2, to 3, to 5 million and then, in 1981 exploded expontentially. Production centres had to expand from Hungary to Hong Kong, Taiwan, Costa Rica and Brazil, taking up the capacities of many separate factories in each centre.

The difficulty of solving the Cube and the absolute compulsion of trying to solve it generated over 60 books offering desperately needed help. They in turn generated more addicts, displaying with evident pride their newly acquired prowess.
The Only Technique in Solving the Cube is You need to memorize all the Algorithm or Formulas So that You can understand the Flow or the Pattern of the Cube.
**For Complete resources about the History of the Rubiks Cube just visit this Website:


Search This Blog and Web

Kean's Counter

Flag Counter

free counters